Fishlog 2


Day 2: Nobody suspects that I’m a fish.

Today was interesting day. I spent some time figuring out how to handle localization support, and I had everything working on my native builds, but the HTML5 build was completely borked causing, depending on your browser “Index out of range” or “Memory out of range” issues when trying to play in-browser.

This was caused by my project being updated enough to make the export settings out of sync. Simply exporting the builds locally updated the local build template files, then pushing that back up to my build servers corrected the issue.

In other news I figured out how to get itch.io to accept markdown instead of that stupid RTF format, which will make these formatted more cleanly.

What’s Changed?:

Added Japanese language support:

  • Currently it’s just a toggle, but it would be trivial to add a language select menu.

  • I’ve got a full system working for language support and may implement some other languages I know at a later time. I’ll probably be able to add German, Spanish, and French without much trouble, but if you have another language you’d like to see support for and would like to contribute the translations, please reach out to me (I’m not quite sure how that works on itch.io yet, but we’ll figure it out. Leave a comment or something) and we’ll figure out how to add support for it.

Updated scene transitions:

  • When I started this project I have the forethought to make my own “Scene Manager”. Early on it was a very rudimentary “load new scene kthxbai” approach, but now that I’ve had some time to polish it I’ve added a little animation. It’s not fancy, but it does help with the overall gamefeel.

Death updates:

  • Previously, dying simply threw you back to the main menu immediately. Now, it makes the fish look dead, plays a sound, pauses the game, and puts up a menu to either retry or return to the main menu.

  • I really didn’t expect it, but changing the way that death works actually makes the game feel more fun.

(Yet Another) Balance Patch:

  • Changed the way spawners behave so bad fish are more evenly distributed.

Files

fishy-web.zip Play in browser
Version 0.0.27 Nov 12, 2023
fishy-mac.zip 133 MB
Version 0.0.27 Nov 12, 2023
fishy-win.zip 133 MB
Version 0.0.27 Nov 12, 2023
fishy-linux.zip 133 MB
Version 0.0.27 Nov 12, 2023

Get Fishy

Leave a comment

Log in with itch.io to leave a comment.